Remember when all a game needed to look realistic was to have good graphics? Modern game consoles are exponentially more powerful than the consoles of the 90s and are able to process more complex instructions. The next element that can immerse a player in a game is physics. Game physics involves the introduction of the laws of physics into a game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Before the ability to render real time explosions, particle effects, & movement, prerendered or canned animations were used in place of real time simulations. One of my favorite uses of physics in game is in ragdoll physics. Ever play a shooter where when you shoot a guy, his arms flail and it looks like he lost his skeleton? I love that. Now that we got learning out of the way, let’s check out some examples of times that things go horribly, horribly wrong:
These are just a few that gave me LOLs. Got any you’ve come across? Let us know in the comments/ tweet us at @nerdworktweets !